There are several available formats for soccer tournaments.
Normal – 11 players.
Works well when there are 5 or more matches in the tournament.
Allowed formations: 5-4-1, 5-3-2, 4-3-3,
4-4-2, 4-5-1, 3-5-2,
3-4-3, 5-2-3
Flexi 5
Choose only five players. Formations are flexible. Works well when there are less than 6 matches in the tournament. Especially well suited for single matches.
Flexi X
The number of players can be any from 3 to 11. Formations are flexible. Can be used for tournaments that have any number of matches.
There are also these, which are not commonly used by official tournaments:
Six-A-Side – 6 players
Allowed formations: 2-2-1, 2-1-2, 1-2-2
Five-A-Side – 5 players
Allowed formations: 2-1-1, 1-2-1, 1-1-2
These can all be created in different fashions, but all require at least one player in each position, goalkeeper, defender, midfielder, and attacker.
3 Stars
Choose only 3 players. You can use all 3 players from one team. Allowed formation is 1 defender, 1 midfielder and 1 forward.
For multiple-gameweek tournaments (tournaments spanning over more than one gameweek) there can be transfers allowed. The number of free transfers may vary but in standard tournaments, the number is limited to one transfer per gameweek. Further transfer above the tournament limit will result in the manager having 4 points deducted per transfer. Note that when creating private tournaments or challenges it is possible to choose the number of free transfers.
FanTeam receives points for soccer players continuously through live feeds from the stat provider Sportyman, during and up until right after each match. The points are given based on the player’s performance on the field, which can generate both positive and negative value.
Sportyman will verify all stats directly after the match to ensure the best quality possible before finalizing the points. Their result is official and will only be changed if there are obviously wrong scoring.
For the 2019/20 football season, there is an important rule in place for daily fantasy tournaments: If you pick more than one defensive player (included keeper) from a club, the points awarded for clean sheet will decrease by 1 point for each additional defensive player from the same club. The stacking penalty has a maximum of minus 3 points.
Please note that this feature will not be used in the season game. Look for the stacking penalty icon below the tournament name in the tournament lobby, to see which tournaments that have this rule. For more information on the stacking penalty rule, please check out the separate article called “Stacking Penalty”.
If a player does not start his match, he will be replaced by an automatic sub if possible. The system will look for a replacement player that 1) is from the same club as the original player 2) plays in the same position as the original player 3) costs the same or less as the original player
All three conditions need to be met. Then the system will pick the player with the highest price and put him in place of the original player. (If there are no replacement players that meet all three conditions, the user will not get any replacement players and the original player will stand). There is no limit on how many replacement players a team can receive.
Tiebreaker Rules when two or more replacement players cost the same.
1. Safety Net will pick the player with the most ‘FORM’ points. ‘FORM’ is based on a player's points average from his/her last 5 games.
2. If the players have the same ‘FORM’ points, then Safety Net will pick the player with the most fantasy ‘POINTS’ for the whole season.
3. If the players share the same seasonal ‘POINTS', Safety Net will pick the player by alphabetical order.
If a player does not start the match, but comes into play at a later point in time, he will still be replaced. However, if a player starts the match, but get subbed out at some point, he will not be replaced.
All matches are concluded in regular time (which includes injury time). Events that happens in extra time, or during a penalty shootout, will not be included.
You will be asked to choose one of your players as captain in most fantasy soccer tournaments. Often you need to name a vice captain too. Accumulated player points will be doubled for captains. If the designated captain does not play at all, the points of the vice captain will be doubled.
From June 11th 2021, we will make certain changes to football scoring rules.
DEFINITION OF SHOT ON TARGET: A player is deemed to have a Shot on Target when making a clear attempt to score that:
Attempts resulting in a goal being scored, either by the player shooting or a teammate following a deflection/rebound will not be counted as SOT.
Also, worth noting: Hitting the post or cross bar is not deemed a Shot on Target. The frame of the goal is not considered a target.
Goals, own goals and regular assists: We will follow official decisions from the league as to who scored/assisted, unless we are 100% sure the decision is wrong. (Example: Player was named as scorer, but was nowhere near the ball).
Sometimes official decisions change after the match is finished. For us to be able to pay out winnings from a tournament within a reasonable time, changes made to the official result 20 minutes or more after the match is finished, will not be taken into account.
Fantasy assists: In situations where a player scores a goal, and he receives the ball from another player on his team - but an opponent touches the ball between the two - we will use our own definition, which differentiate between a clearance and a deflection.
If the opponent performs a clearance (a controlled action), but the ball ends up at the goalscorer, a fantasy assist will not be given. (As long as it is a controlled action, it does not matter if it is a successful one).
If the ball is deflected off the opponent (the ball hits him), and the ball ends up at the goalscorer, a fantasy assist will be given.
Please note that an exception to this rule is made for keepers. For them, it does not matter whether it is a clearance or a deflection. We will give a fantasy assist, as long as the keeper is inside the penalty box when he makes the touch. If the keeper holds the ball before the goalscorer picks it up, a fantasy assist will not be given of course.
Note that no fantasy assist will be given if the goalscorer loses possession of the ball, but regains it, and scores.
Other situations where a fantasy assist will be given:
Action | Points |
---|---|
Player plays at least 1 second | 1 point |
Player plays at least 60 minutes | 1 point |
Midfielder or attacker plays the full match (started and not subbed) 1) | 1 point |
Goalkeeper makes a save | 0.5 point |
Goalkeeper or defender keeps a clean sheet 5) | 4 points |
Midfielder keeps a clean sheet 5) | 1 point |
Goalkeeper scores a goal | 8 points |
Defender scores a goal | 6 points |
Midfielder scores a goal | 5 points |
Attacker scores a goal | 4 points |
Assist or Fantasy Assist | 3 points |
Own goal | -2 points |
Cause a penalty kick | -2 points |
Cause a freekick that leads to a direct shot goal | -2 points |
Penalty miss 4) | -2 points |
Keeper saves a penalty kick 2) | 5 points |
Yellow Card 6) | -1 point |
Red card 6) | -3 points |
Shot on target by midfielder/forward | 0.4 points |
Shot on target by defender | 0.6 points |
Shot on target by keeper | 1.0 point |
Player’s team wins the period he is on the pitch 3) | 0.3 points |
Player’s team loses the period he is on the pitch 3) | -0.3 points |
Keeper or defender concedes 2 goals | -1 point |
1) In order to get points for playing a full match, the player has to play 90 minutes plus injury time.
2) Penalty save by keeper means he actually saves the penalty. If the opponent misses the target, hits the post or crossbar without the keeper touching the ball it is not classified as a penalty save.
3) Starting from the time your player goes on the pitch and ending when he leaves the pitch; the result in this period decides if he has “won”, “lost” or “drawn”.
4) A penalty miss is any penalty that does not result in the direct goal from the penalty spot (from July 2018).
5) For a player to get points for clean sheet, he needs to play at least 60 minutes (and not concede a goal while he is on the pitch).
6) We will award points for yellow/red cards to players regardless of they being on the pitch or on the bench when the incident happens, because they can impact the match result. If such an event happens after ordinary time + injury time has ended, points will not be awarded, because the incident cannot impact the match result. If the referee blows his whistle, signaling it is over, no more points for cards will be given.
The standard format for Football fantasy includes 8 active players. There are 1 quarterback, 2-3 running backs, 3-4 wide receivers, and 1-2 tight ends. Additionally, every team must have a club specific defense & special teams (DST), which will receive all defensive points given to that club.
There is no captain in this game. There is no maximum number of players from any team. An entry can be changed at any time as long as the deadline has not passed. Position eligibility is decided at our discretion.
Points are awarded for players continuously, based on match events described in live feeds from the stat provider Sportsdata.io, during and up until right after each match. The points are given based on the player’s performance on the field, which can generate both positive and negative values.
Events that happen in overtime do count. Players will be awarded fantasy points for those events.
The stats will be verified directly after the match to ensure the best quality possible before finalizing the points. Once the result is verified, it is official and can’t be changed at a later date due to any type of official game ruling.
OFFENSE | Points |
---|---|
Passing per yard | 0.04 points |
Passing touchdown | 4 points |
Passing, two-point conversion | 2 points |
Rushing/Receiving per yard | 0.10 points |
Rushing/Receiving touchdown | 6 points |
Rushing/Receiving, two-point conversion | 2 points |
Interception | -2 points |
Fumble lost | -2 points |
Reception | 1 point |
Fumble recovery for touchdown | 6 points |
Punt/Kickoff/Field goal return for touchdown | 6 points |
DEFENSE | Points |
---|---|
Sack | 1 point |
Interception | 2 points |
Fumble recovery | 2 points |
Safety | 2 points |
Blocked kick | 2 points |
Punt/Kickoff/Field goal return for touchdown | 6 points |
Interception/Fumble recovery touchdown | 6 points |
0 points allowed * | 10 points |
1-6 points allowed | 7 points |
7-13 points allowed | 4 points |
14-20 points allowed | 1 points |
21-27 points allowed | 0 points |
28-34 points allowed | -1 point |
More than 34 points allowed | -4 points |
*For ‘points allowed’ we do not count events while the defense or special teams are not on the field.